#version 330 core
layout (location = 0) in vec4 a_position;
layout (location = 1) in vec4 a_color;
uniform mat4 u_mvp;
uniform mat4 u_view;
uniform mat4 u_model;
out vec4 v_color;
void main(){
    gl_Position = u_mvp * a_position;
    gl_PointSize = 100.0f;
    v_color = a_color;
}